Appendix C: Revised Wild Talent Tables
This system of generating wild talents replaces the wild talent tables contained in The Complete Psionics Handbook. To determine your character’s wild talent, roll on Table I with a 1d100. This will indicate which discipline your character’s wild talent is in. Then make a second 1d100 roll on the indicated table. Your character may receive a bonus prerequisite power for the talent indicated; these are marked by an asterisk (*). A character may only roll three talents, but there is no limit to the total number of powers—talents requiring prerequisites could give the character as many as seven discrete powers.
Table I: Wild Disciplines
|
Roll |
Discipline |
Table |
|
01-16 |
Clairsentience |
II |
|
17-35 |
Psychokinesis |
III |
|
36-61 |
Psychometablism |
IV |
|
62-70 |
Psychoportation |
V |
|
71-94 |
Telepathy |
VI |
|
95-00 |
Sciences |
VII |
Table II: Clairsentience
|
Roll |
Wild Devotion |
|
01-07 |
All-Round Vision |
|
08-11 |
Bone Reading* |
|
12-17 |
Combat Mind |
|
18-25 |
Danger Sense |
|
26-28 |
Environment |
|
29-34 |
Feel Moisture |
|
35 |
Feel Sound |
|
36 |
Feel Light |
|
37 |
Hear Light |
|
38-44 |
Know Course |
|
45-48 |
Know Location |
|
49-56 |
Know Direction |
|
57-60 |
Poison Sense |
|
61-64 |
Radial Navigation |
|
65 |
See Magic |
|
66-68 |
See Sound |
|
69-70 |
See Ethereal |
|
71-76 |
Sensitivity to Observation* |
|
77-78 |
Spirit Sense |
|
79-81 |
Watcher’s Ward |
|
82-87 |
Weather Prediction* |
|
88-90 |
Choose from above |
|
91-94 |
Roll twice on this table1 |
|
95-98 |
Roll again2 |
|
99-00 |
Roll again3 |
1
Ignore another result of 88 or better.2
Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.3
Roll one power on this Then roll on Table VII until a Clairsentient Science is indicated. Ignore additional rolls of 88 or better
Table III: Psychokinesis
|
Roll |
Wild Devotion |
|
01-04 |
Animate Object* |
|
05-13 |
Animate Shadow |
|
14-18 |
Ballistic Attack* |
|
19-21 |
Compact |
|
22-29 |
Concentrate Water* |
|
30-33 |
Control Body* |
|
34-39 |
Control Flames* |
|
40-44 |
Control Sound |
|
45-49 |
Control Light |
|
50-52 |
Control Wind* |
|
53-54 |
Cryokinesis |
|
55-57 |
Deflect* |
|
58-66 |
Levitation* |
|
67-69 |
Magnetize |
|
70-71 |
Molecular Bonding |
|
72-76 |
Molecular Agitation |
|
77-80 |
Return Flight |
|
81-85 |
Soften |
|
86-87 |
Static Discharge* |
|
88-90 |
Choose from above |
|
91-94 |
Roll twice on this table1 |
|
95-98 |
Roll again2 |
|
99-00 |
Roll again3 |
1
Ignore another result of 88 or better.2
Roll one power on this, and then roll a second wild talent from Table I. Ignore rolls of 88 or better.3
Roll one power on this Then roll on Table VII until a Psychokinetic Science is indicated. Ignore additional rolls of 88 or better.Table IV: Psychometabolism
|
Roll |
Wild Devotion |
|
01-05 |
Absorb Disease |
|
06-07 |
Accelerate |
|
08-09 |
Adrenalin Control |
|
10 |
Aging |
|
11-14 |
Biofeedback |
|
15-16 |
Body Control |
|
17 |
Body Weaponry |
|
18-22 |
Body Equilibrium |
|
23 |
Carapace |
|
24-28 |
Catfall |
|
29-30 |
Cause Decay |
|
31 |
Cause Sleep |
|
32-39 |
Cell Adjustment |
|
40-41 |
Chameleon Power |
|
42-43 |
Chemical Simulation |
|
44-46 |
Displacement |
|
47 |
Double Pain |
|
48-49 |
Ectoplasmic Form |
|
50-55 |
Enhanced Strength |
|
56 |
Expansion |
|
57-61 |
Flesh Armor |
|
62-65 |
Graft Weapon |
|
66-69 |
Heightened Senses |
|
70 |
Immovability |
|
71-75 |
Lend Health |
|
76-77 |
Mind Over Body |
|
78 |
Pheromone Discharge |
|
79-80 |
Photosynthesis |
|
81 |
Reduction |
|
82-84 |
Share Strength |
|
85-86 |
Spider Touch |
|
87 |
Suspend Animation |
|
88-90 |
Choose from above |
|
91-94 |
Roll twice on this table1 |
|
95-98 |
Roll again2 |
|
99-00 |
Roll again3 |
1
Ignore another result of 88 better.2
Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.3
Roll one power on this Then roll on Table VII Psychometabolic Science is indicated. Ignore rolls of 88 or better.Table V: Psychoportation
|
Roll |
Wild Devotion |
|
01-05 |
Astral Projection |
|
06-13 |
Blink |
|
14-18 |
Dimension Blade* |
|
19-26 |
Dimension Walk |
|
27-37 |
Dimensional Door |
|
38-40 |
Dream Travel |
|
41-44 |
Duo-Dimension |
|
45-49 |
Ethereal Traveler |
|
50-57 |
Phase |
|
58-59 |
Phase Object* |
|
60-63 |
Pocket Dimension |
|
64-69 |
Shadow Walk |
|
70-71 |
Spatial Distortion |
|
72-73 |
Teleport Lock* |
|
74-77 |
Teleport Object* |
|
78-81 |
Time Shift* |
|
82 |
Time Duplicate* |
|
83-87 |
Time/Space Anchor |
|
88-90 |
Choose from above |
|
91-94 |
Roll twice on this table1 |
|
95-98 |
Roll again2 |
|
99-00 |
Roll again3 |
1
Ignore another result of 88 better.2
Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.3
Roll one power on this table. Then roll on Table VII until a Psychoportive Science is indicated. Ignore additional rolls of 88 or better.
Table VI: Telepathy
|
Roll |
Wild Devotion |
|
01-07 |
Acceptance |
|
08 |
Amnesia* |
|
09 |
Attraction* |
|
10 |
Aversion* |
|
11 |
Awe* |
|
12-16 |
Conceal Thoughts |
|
17-18 |
Daydream * |
|
19-24 |
Empathy* |
|
25-29 |
ESP* |
|
30 |
False Sensory Input* |
|
31-32 |
Identity Penetration* |
|
33 |
Impossible Task |
|
34-36 |
Incarnation Awareness* |
|
37-38 |
Inflict Pain* |
|
39 |
Invincible Foes* |
|
40-43 |
Invisibility* |
|
44-47 |
Life Detection |
|
48-51 |
Mind Bar |
|
52-59 |
Mind Blank |
|
60 |
Phobia Amplification* |
|
61 |
Post-Hypnotic Suggestion* |
|
62-64 |
Psychic Messenger |
|
65 |
Psychic Impersonation* |
|
66 |
Repugnance* |
|
67-70 |
Send Thoughts* |
|
71 |
Sensory Suppression* |
|
72-75 |
Sight Link* |
|
76-78 |
Sound Link* |
|
79-83 |
Suppress Fear |
|
84 |
Synaptic Static* |
|
85 |
Taste Link* |
|
86 |
Telempathic Projection* |
|
87 |
Truthear* |
|
88-90 |
Choose from above |
|
91-94 |
Roll twice on this table1 |
|
95-98 |
Roll again2 |
|
99-00 |
Roll again3 |
1
Ignore another result of 88 or better.2
Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.3
Roll one power on this table. Then roll on Table VII until a Telepathic Science is indicated. Ignore additional rolls of 88 or better.
Table VII: Sciences
|
Roll |
Wild Science |
Clairsentient Sciences
|
01-02 |
Aura Sight |
|
03-06 |
Clairaudience |
|
07-10 |
Clairvoyance |
|
11-14 |
Detection |
|
15 |
Object Reading |
|
16-17 |
Precognition |
|
18-19 |
Sensitivity to Psychic Impressions |
|
20 |
Choose from above |
Psychokinetic Sciences
|
21-22 |
Detonate * |
|
23-24 |
Disintegrate * |
|
25-26 |
Kinetic Control |
|
27 |
Molecular Rearrangement* |
|
28-29 |
Project Force * |
|
30-34 |
Telekinesis |
|
35 |
Telekinetic Flight * |
|
36 |
Telekinetic Barrier * |
|
37 |
Choose from above |
Psychometabolic Sciences
|
38-42 |
Animal Affinity |
|
43-44 |
Complete Healing |
|
45 |
Death Field |
|
46 |
Energy Containment |
|
47 |
Life Draining |
|
48-49 |
Metamorphosis |
|
50 |
Nerve Manipulation* |
|
51 |
Poison Simulation* |
|
52 |
Regenerate* |
|
53-55 |
Shadow-form |
|
56 |
Choose from above |
Psychoportive Sciences
|
57-58 |
Banishment* |
|
59-62 |
Probability Travel |
|
63 |
Summon Planar Creature* |
|
64-69 |
Teleport |
|
70-71 |
Teleport Other * |
|
72 |
Time Travel* |
|
73 |
Wormhole* |
|
74 |
Choose from above |
Telepathic Sciences
|
75-77 |
Domination * |
|
78-84 |
Ejection |
|
85 |
Fate Link* |
|
86 |
Hallucination* |
|
87 |
Mass Domination* |
|
88-92 |
Mindlink* |
|
93 |
Mindwipe* |
|
94 |
Probe* |
|
95 |
Superior Invisibility* |
|
96 |
Switch Personality* |
|
97 |
Choose from above |
|
98-99 |
Roll again1 |
|
00 |
Roll twice on this table2 |
1
Roll one power on this table, and then roll a wild talent starting from Table I again. Ignore additional rolls on this table of 98 or better.